a function to remove a predefined object
removeWorldObjects( objectID , x , y , z , rad )
restoreWorldObjects( objectID , x , y , z , rad )
more descriptions :
an ability to make your world , make your imaginations
only possible when you can remove world objects and recreate your map
also if you bind world objects to dimensions it would be super awesome
in that case you give an ability to developers to make several worlds for their servers
like:
dimension 1 = roleplay world
dimension 2 = race world
dimension 3 = zombie world
.
.
.
i know binding world objects to every dimension would be insane or impossible
then what is your idea about
removeWorldObjects( objectID , x , y , z , rad )
restoreWorldObjects( objectID , x , y , z , rad )
im in doubt any developer like the default Onset map
removeWorldObjects( objectID , x , y , z , rad )
restoreWorldObjects( objectID , x , y , z , rad )
more descriptions :
an ability to make your world , make your imaginations
only possible when you can remove world objects and recreate your map
also if you bind world objects to dimensions it would be super awesome
in that case you give an ability to developers to make several worlds for their servers
like:
dimension 1 = roleplay world
dimension 2 = race world
dimension 3 = zombie world
.
.
.
i know binding world objects to every dimension would be insane or impossible
then what is your idea about
removeWorldObjects( objectID , x , y , z , rad )
restoreWorldObjects( objectID , x , y , z , rad )
im in doubt any developer like the default Onset map
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