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    removeWorldObject

    a function to remove a predefined object
    removeWorldObjects( objectID , x , y , z , rad )
    restoreWorldObjects( objectID , x , y , z , rad )

    more descriptions :
    an ability to make your world , make your imaginations
    only possible when you can remove world objects and recreate your map

    also if you bind world objects to dimensions it would be super awesome
    in that case you give an ability to developers to make several worlds for their servers
    like:
    dimension 1 = roleplay world
    ​​​​​​​dimension 2 = race world
    ​​​​​​​dimension 3 = zombie world
    .
    .
    .
    i know binding world objects to every dimension would be insane or impossible
    then what is your idea about
    ​​​​​​​removeWorldObjects( objectID , x , y , z , rad )
    restoreWorldObjects( objectID , x , y , z , rad )
    im in doubt any developer like the default Onset map

    #2
    Completely agree, we need a way of removing world objects.
    Last edited by Digital; 12-17-2019, 03:20 PM.

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      #3
      100% behind this, if this is possible without causing a lot of lag or major issues

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        #4
        +1 vouching for this.
        Game Developer @ Onset RP // Early Access tester // Wiki Contributor

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