Ah!
That really helps. Ty.
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Set Spectator Camera Location/Get Location/etc?
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Did you guys see this library for cameras? https://github.com/dig/onset-camera-library
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Maybe I do the same mistake...Can anyone explain to me, why the camera will stand "in" the body of the player, after call "SetPlayerSpectate" ? I expected that the Camera will move (client.lua)
server.lua
Code:function specCamera(player) SetPlayerSpectate(player, true) CallRemoteEvent(player, "SpecToTrader") end
Code:AddRemoteEvent("SpecToTrader", function() SetCameraLocation(163047.359375,37.959445953369,24 80.48046875,true) SetCameraRotation(338.54016113281,37.959445953369, 0.0) ShowMouseCursor(true) ShowChat(true) ShowWeaponHUD(false) ShowHealthHUD(false) SetIgnoreMoveInput(true) SetIgnoreLookInput(true) end)
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Originally posted by Tommy View PostYou use to GetCameraLocation(true) get the spectate camera and you use SetCamerLocation() to "attach"
SetCameraLocation does nothing in spectate mode for me.
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You use to GetCameraLocation(true) get the spectate camera and you use SetCamerLocation() to "attach"
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Originally posted by Tommy View PostTry this:
Code:SetCameraLocation(x, y, z, true)
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Set Spectator Camera Location/Get Location/etc?
Is it possible to get/set the spectator camera location, heading, toggle noclip, etc?Last edited by Pindrought; 01-13-2020, 06:49 AM.Tags: None
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