Is it possible to get/set the spectator camera location, heading, toggle noclip, etc?
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Set Spectator Camera Location/Get Location/etc?
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Try this:
Code:SetCameraLocation(x, y, z, true)
Last edited by Tommy; 01-14-2020, 02:11 PM.
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Is it placed on the client-side?Originally posted by Pindrought View Post
Thanks, but sadly that does nothing
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You use to GetCameraLocation(true) get the spectate camera and you use SetCamerLocation() to "attach"
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Yeah, it looks like we're only able to get the spectator cam location atm :/. I ended up writing an alternative camera for now.Originally posted by Tommy View PostYou use to GetCameraLocation(true) get the spectate camera and you use SetCamerLocation() to "attach"
SetCameraLocation does nothing in spectate mode for me.
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Maybe I do the same mistake...Can anyone explain to me, why the camera will stand "in" the body of the player, after call "SetPlayerSpectate" ? I expected that the Camera will move (client.lua)
server.lua
client.luaCode:function specCamera(player) SetPlayerSpectate(player, true) CallRemoteEvent(player, "SpecToTrader") end
Code:AddRemoteEvent("SpecToTrader", function() SetCameraLocation(163047.359375,37.959445953369,24 80.48046875,true) SetCameraRotation(338.54016113281,37.959445953369, 0.0) ShowMouseCursor(true) ShowChat(true) ShowWeaponHUD(false) ShowHealthHUD(false) SetIgnoreMoveInput(true) SetIgnoreLookInput(true) end)
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