Ah!
That really helps. Ty.
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Set Spectator Camera Location/Get Location/etc?
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Did you guys see this library for cameras? https://github.com/dig/onset-camera-library
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Maybe I do the same mistake...Can anyone explain to me, why the camera will stand "in" the body of the player, after call "SetPlayerSpectate" ? I expected that the Camera will move (client.lua)
server.lua
client.luaCode:function specCamera(player) SetPlayerSpectate(player, true) CallRemoteEvent(player, "SpecToTrader") end
Code:AddRemoteEvent("SpecToTrader", function() SetCameraLocation(163047.359375,37.959445953369,24 80.48046875,true) SetCameraRotation(338.54016113281,37.959445953369, 0.0) ShowMouseCursor(true) ShowChat(true) ShowWeaponHUD(false) ShowHealthHUD(false) SetIgnoreMoveInput(true) SetIgnoreLookInput(true) end)
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Yeah, it looks like we're only able to get the spectator cam location atm :/. I ended up writing an alternative camera for now.Originally posted by Tommy View PostYou use to GetCameraLocation(true) get the spectate camera and you use SetCamerLocation() to "attach"
SetCameraLocation does nothing in spectate mode for me.
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You use to GetCameraLocation(true) get the spectate camera and you use SetCamerLocation() to "attach"
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Thanks, but sadly that does nothingOriginally posted by Tommy View PostTry this:
Code:SetCameraLocation(x, y, z, true)
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Set Spectator Camera Location/Get Location/etc?
Is it possible to get/set the spectator camera location, heading, toggle noclip, etc?Last edited by Pindrought; 01-13-2020, 06:49 AM.Tags: None

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