These are a few suggestions related to what strikes me as the game's major limitations at the time:
- The game critically needs new vehicles, and a way to decouple vehicles as unreal assets so we can edit their shaders, and customize them to create things as paint jobs, etc... If that's too hard, we need at least 100 different models to actually use vehicles as stuff that can be owned, and needs to be worked to be owned by server players.
- Vehicle Enter/Leave animations.
- Ability to stream audio/video to the client, it'd be nice to use something like hls/dash.
- More characters, or ability to edit them in Unreal.
- Ragdoll physics with overall path synchronization for players getting run over.
- Improve vehicle sounds.
- Normal based jumping obstacles.
- Facial Animation
- Head follow look direction
- Overall polish.
I believe these are critical points to make this something we can work with and keep players hooked.
- The game critically needs new vehicles, and a way to decouple vehicles as unreal assets so we can edit their shaders, and customize them to create things as paint jobs, etc... If that's too hard, we need at least 100 different models to actually use vehicles as stuff that can be owned, and needs to be worked to be owned by server players.
- Vehicle Enter/Leave animations.
- Ability to stream audio/video to the client, it'd be nice to use something like hls/dash.
- More characters, or ability to edit them in Unreal.
- Ragdoll physics with overall path synchronization for players getting run over.
- Improve vehicle sounds.
- Normal based jumping obstacles.
- Facial Animation
- Head follow look direction
- Overall polish.
I believe these are critical points to make this something we can work with and keep players hooked.
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