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SendVoiceToPlayer
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Use the function to specify which players can hear the voice may better
like create event on voicechat
return true then player can hear return false player can't hear
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SendVoiceToPlayer
SendVoiceToPlayer(player, giveplayer, radius)
Player - user of function
Giveplayer - sending the voice to
Radius, - radius of voice of sender
I'm not exactly sure if this is possible but it would be incredible to add to immersion.
Essentially it would allow the player to send voice only to the other player and of course the proximity of the sender (like a phone call).
This could be used for Calls, Radio chat and for admins to send to players or for private chats for admins
Could be used for whisper functions
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