A function that would toggle the vehicle collision to on/off; the most useful use of this would be to game modes where you've got a kind of mini-game where there's a limited set of spawns and instead of making 32 spawn locations for up to a 32 playerbase; you'd make 16-ish and then have some spawn in the same location and then toggle the vehicle collisions back on after either a timer or when they've gotten away from their spawn.
If I didn't make it clear enough: it'd allow a vehicle to go through another vehicle without causing damage.
If I didn't make it clear enough: it'd allow a vehicle to go through another vehicle without causing damage.
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