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  • ChewbaccaFR
    replied
    Yes world.json is in the server directory and don't load
    Look the screen : http://prntscr.com/qbtn82
    No error : http://prntscr.com/qbtox4
    Last edited by ChewbaccaFR; 12-17-2019, 04:12 AM.

    Leave a comment:


  • Digital
    replied
    Originally posted by ChewbaccaFR View Post
    onset-world don't work... With world.json
    Working for me fine. do you get any errors in the console?

    Please make sure world.json is in the server root directory.

    Leave a comment:


  • ChewbaccaFR
    replied
    onset-world don't work... With world.json

    Leave a comment:


  • Digital
    replied
    Just added door support, can now move & rotate doors. Enjoy.

    Leave a comment:


  • Digital
    replied
    After you have created your world, you can just load the world (without editor) using this package:
    https://github.com/dig/onset-world

    Please don't enable both sandbox and world at the same time, there is checks to prevent this.

    Leave a comment:


  • God
    replied
    Nice plugin, helps me do my job.

    Leave a comment:


  • Digital
    replied
    Latest version now supports world saving and loading. The world will automatically be saved every 15 minutes and you can manually save using /save. Objects are saved to a world.json file inside the root server directory.

    Enjoy.

    Leave a comment:


  • Spydah
    replied
    Soo where does it save? xP

    Leave a comment:


  • Digital
    started a topic TOOL Sandbox Editor

    Sandbox Editor

    Hi,

    Couple days ago I released an editor with a camera for making complex worlds.

    Features
    • Camera.
    • Spawn objects, weapons, vehicles, doors & clothing.
    • Precise editing.
    • World saving and loads on server start.
    • World auto saves every 15 minutes.
    • Clothing fully synced.
    • Copy pasting objects (rotation & scale).
    • Select multiple objects.
    • Delete object(s).
    • Move, scale, rotate and copy object(s).
    • Move & rotate doors.
    • Schematic support (save & load custom builds).

    Installation
    • Create new folder inside your packages folder called sandbox.
    • Copy all files from HERE into the sandbox folder.
    • Add sandbox to server_config.json packages array.

    Commands
    • /save - Manually save the world.
    • /objectspeed <0-200> - Set the speed of editing objects (moving, rotating and scaling).
    • /schematic save <name> - Save the current selection you have.
    • /schematic load <name> - Load the saved schematic and put it on your clipboard.
    • /schematic list - List all available schematics.
    • /select <objectID> [radius] - Select all objects with that ID in radius.

    Controls
    • P - Toggle editor.
    • F10 - Toggle UI.
    • TAB - Hold to open scoreboard.
    • DOUBLE LEFT CLICK - Select object on cursor [EDITOR].
    • F - Teleport player on cursor location [EDITOR].
    • G- Spawn fireworks on cursor location [EDITOR].
    • LALT - Switch edit mode [EDITOR].
    • SCROLL - Change camera speed [EDITOR].
    • CTRL - Select multiple objects while holding CTRL or SHIFT [EDITOR].
    • CTRL + C - Copies object(s) [EDITOR].

    World saving and loading
    The world will be automatically saved every 15 minutes and can be manually saved using /save. This creates a save file called world.json inside the root server directory. When the server next starts, the world will be loaded and objects will be spawned at their correct position, rotation and scale. If you wish to reset the world, delete the world.json and start the server.

    World load with no editor
    I've created another standalone package which will just load the world with no editor. It can be downloaded here:
    https://github.com/dig/onset-world
    Make sure you do not enable both sandbox and world, only enable one at any given time!

    Planned
    Feel free to submit pull requests.
    • Undo/Redo.
    • Grid snapping.
    • Search bar.

    Download
    https://github.com/dig/onset-sandbox-editor

    Media

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    Enjoy.
    Last edited by Digital; 12-20-2019, 01:32 AM.
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