Hi there.
I come from the San Andrea's Multilayer Community. I've been scripting in pawn for many years.
There are some differences between Lua and pawn could someone kindly explain a few things and anything else that may be helpful to know? Could someone kindly explain how you would load all files and if you really only need to use main.scm?
I was viewing the base game mode and I noticed these two items.
I'm not sure why the dB = false.
Also where are the variables created for global use in player data? Also why are there braces around the playerdata what exactly does this mean?
In the script I see:
PlayerData[player].cash
Etc but I don't see where the '. Cash.' is created.
Thanks for any help.
I come from the San Andrea's Multilayer Community. I've been scripting in pawn for many years.
There are some differences between Lua and pawn could someone kindly explain a few things and anything else that may be helpful to know? Could someone kindly explain how you would load all files and if you really only need to use main.scm?
I was viewing the base game mode and I noticed these two items.
db = false | |
PlayerData = { } |
Also where are the variables created for global use in player data? Also why are there braces around the playerdata what exactly does this mean?
In the script I see:
PlayerData[player].cash
Etc but I don't see where the '. Cash.' is created.
Thanks for any help.
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