Announcement

Collapse
No announcement yet.

[Lua] OnPlayerWeaponShot doing messed up things

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [Lua] OnPlayerWeaponShot doing messed up things

    Hello there! I have found out that the OnPlayerWeaponShot function is quite messy.
    • If there is no hit, then there is no normals, no usable data
    • Parameters do not match the documented version, in fact I noticed some variation of received parameters depending on hitting the ground, hitting nothing, hitting something in front of you, being on server or client side
    • On client side it does not provide a weapon identifier
    I'll gather some pictures as soon as I am able to, and describe how I got the said data.
    I have tried to figure out, what and where do I receive with some good old outputs.
    Code:
    AddEvent("OnPlayerWeaponShot", function(...)
        for i, v in pairs({...}) do
            AddPlayerChat(i.." | "..v)
        end
    end)
    I have also set up a table, that I could use to associate indices with strings, so I was more readable.

    I have tried to create a script which records the source and direction of every shot and draws a 3D line with the data (even if there was no recorded hit), but I was unable to because most of the time I did not get usable data.

    #2
    Just printed the params on the client. It seems fine for me. If there is no hit there can't be an impact normal so it's 0.0.

    I'm going to add the weapon id on the client.

    Thanks.

    Comment

    Working...
    X