If you put GetStreamedObjects(false) in the OnGameTick event, you'll see that the amount of objects is going down when an object is attached but it is not going back up when it is detached. In other word, the client side function GetStreamedObjects() with the parameter false gives you all the objects that are not attached but fails to update when an object is detached.
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GetStreamedObjects(false) react to object being attached but not detached
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