I've ran SetPlayerRagdoll(1, true) on the server, the client can still move and run under the world as they have no collision.
Click here for a video of the issue.
I've tried to prevent this by using SetIgnoreMoveInput, however they can still jump while move input is ignored and get under the world. Reported this issue separately here.
Click here for a video of the issue.
I've tried to prevent this by using SetIgnoreMoveInput, however they can still jump while move input is ignored and get under the world. Reported this issue separately here.