Hello,
On client side :
This workaround works:
On client side :
Code:
function OnPlayerSpawn(player)
AddPlayerChat("player: " .. player)
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)
Code:
attempt to concatenate a nil value (local 'player')
This workaround works:
Code:
function OnPlayerSpawn()
AddPlayerChat("player: " .. GetPlayerId())
end
AddEvent("OnPlayerSpawn", OnPlayerSpawn)

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