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Onset 1.3.2

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    Onset 1.3.2

    Click image for larger version  Name:	SteamOnsetDevlogBanner.jpg Views:	0 Size:	65.9 KB ID:	2491

    Onset 1.3.2 (Protocol Compatibility 3)


    Cemetery

    For the Halloween update Erwann designed a spooky cemetery near the race track and prison.

    Click image for larger version  Name:	OnsetDayCemetary.jpg Views:	1 Size:	175.7 KB ID:	2489

    Click image for larger version  Name:	OnsetNightCemetary.jpg Views:	1 Size:	108.0 KB ID:	2490

    Stylized custom maps

    Click image for larger version  Name:	industrial.jpg Views:	0 Size:	154.5 KB ID:	2492

    Click image for larger version  Name:	castle.jpg Views:	0 Size:	125.7 KB ID:	2493

    Truck

    Click image for larger version  Name:	Truck04.PNG Views:	0 Size:	818.8 KB ID:	2494

    Other changes
    • Support .m4a audio files.
    • Increase SetSoundPitch limit to 10.
    • Event OnPlayerCrouch can now be cancelled.
    • Parameter "radius" in CreateSound3D is now optional.
    • Pak files can now be placed in the %LocalAppData%\Onset\Saved\PakFiles directory, bypassing the 2GB download limit.
    • Weapon equip should not be possible when playing certain animations.
    • Add Set/GetPlayerJumpZVelocity.
    • Adjust moon position so that it rises at ~21:00 and goes down at ~6:00, fixes dark lighting in early and late night.
    • Prefer aiming over sprinting, sprinting will be stopped when a player wants to aim.
    • Update Unreal Engine to 4.25.4
    • Function DrawTextureEx parameters now reflect the same parameters as described here: https://docs.unrealengine.com/en-US/...ure/index.html
    • Add Cast function to cast between different types of Unreal components and actors.
    • The global fog intensity has been increased for the Halloween styled update.
    New UnrealLua functions

    Code:
    - Expose UActorComponent
        GetOwner
    - Expose USceneComponent
        SetVisibility
        AttachToComponent
    - Expose UPrimitiveComponent
        SetRenderCustomDepth
        SetCollisionResponseToChannel
        SetCollisionResponseToAllChannels
    - Expose UShapeComponent
    - Expose UCapsuleComponent
        SetCapsuleHalfHeight
        GetUnscaledCapsuleHalfHeight
        SetCapsuleRadius
        GetUnscaledCapsuleRadius
        SetCapsuleSize
    - Expose ECollisionResponse
    - Expose EBlendMode
    - Expose FVector2D
        X
        Y
        DotProduct
        DistSquared
        Distance
        CrossProduct
        Max
        Min
        Set
        GetMax
        GetAbsMax
        GetMin
        Size
        SizeSquared
        GetRotated
        Normalize
        IsNearlyZero
        IsZero
        ClampAxes
        GetAbs
        InitFromString
    - Expose UWorld:GetFirstPlayerController
    - Expose APlayerController
    - Expose AController
        GetCharacter
        GetPawn
        GetControlRotation
        GetDesiredRotation
        IsPlayerController
        SetControlRotation
    - Expose APawn
        AddControllerYawInput
        AddControllerYawInput
        AddControllerPitchInput
        GetControlRotation
        AddMovementInput
    Server changes

    - Function StopPackage now takes an optional "reason" parameter that is being printed to the console.
    - Add config for the new Truck vehicle.

    Prophunt

    Many of the new functions are being used in the prophunt script. There will be a fully playable prophunt server hosted by me in the future.

    It's open source, feel free to contribute to it.

    https://github.com/BlueMountainsIO/prophunt

    Click image for larger version  Name:	prophunt.png Views:	1 Size:	855.6 KB ID:	2496
    Attached Files

    #2
    v1.3.2 Patch 1
    - Fix UWorld:GetActorsByClass
    - Improve vehicle suspension. Should fix weird tire behavior sometimes.
    - Add another collision to Truck4 for the rear wheels.
    - Increase ground clearance for SportsCar and Hatchback.
    - Increase vehicle braking force for all vehicles and acceleration for some vehicles.
    - Increase file download frequency. Should download faster now.
    - Landscape fixes near the quarry and cemetery.
    - Client event OnPlayerWeaponShot now has the weaponid as the first parameter like on the server.
    - New objects: keyboard, mouse, cups, land and sink.
    - Fix 3d engine sounds for muscle car, sports car and golf cart.
    - Add AActor:SetActorRelativeLocation and AActor:SetActorRelativeRotation

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