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Onset 1.3.1 (Protocol Compatibility 3)


Apartment Prefab

Erwann has been working on an apartment prefab that can be spawned anywhere on the map.

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Prefab 01a without furniture.
Code:
/Game/Geometry/Prefabs/PF_Apartment_01a
Prefab 01b with furniture as seen in the pictures.
Code:
/Game/Geometry/Prefabs/PF_Apartment_01b
Spawning the apartment interior from Lua.
Code:
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b"
local Location = FVector(0.0, 0.0, 0.0)
local Rotation = FRotator(0.0, 0.0, 0.0)
GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)
New vehicles

Hatchback

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Steampunk

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Buggy

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Buggy Hotrod

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Police Truck

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Fire Department Truck

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Firefighter

Code:
/Game/CharacterModels/Firefighter/Meshes/SK_Firefighter
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Female model

Code:
/Game/CharacterModels/Female/Meshes/SK_Firefighter
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Other changes

- Add missing parameters to OnPlayerLeaveVehicle and make it work for streamed players as well.
- ECC_GameTraceChannel3 now overlaps by default
- Re-enable AI system on Onset's map.
- Turkish translation for the main menu. Thank you to ErmesGames#8782!

The new vehicles have been added to the server. No other changes to the server were made.