Onset 1.3.1 (Protocol Compatibility 3)
Apartment Prefab
Erwann has been working on an apartment prefab that can be spawned anywhere on the map.
Prefab 01a without furniture.
Code:
/Game/Geometry/Prefabs/PF_Apartment_01a
Code:
/Game/Geometry/Prefabs/PF_Apartment_01b
Code:
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b" local Location = FVector(0.0, 0.0, 0.0) local Rotation = FRotator(0.0, 0.0, 0.0) GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)
Hatchback
Steampunk
Buggy
Buggy Hotrod
Police Truck
Fire Department Truck
Firefighter
Code:
/Game/CharacterModels/Firefighter/Meshes/SK_Firefighter
Female model
Code:
/Game/CharacterModels/Female/Meshes/SK_Firefighter
Other changes
- Add missing parameters to OnPlayerLeaveVehicle and make it work for streamed players as well.
- ECC_GameTraceChannel3 now overlaps by default
- Re-enable AI system on Onset's map.
- Turkish translation for the main menu. Thank you to ErmesGames#8782!
The new vehicles have been added to the server. No other changes to the server were made.